International Journal of Emerging and Disruptive Innovation in Education : VISIONARIUM
Abstract
ABSTRACT
This paper was written to explore the possible effects of artificial intelligence being implemented in the design pipeline of video game development. In it, we will explore a history of artificial intelligence, from its early imaginings in books and philosophy, to its current iterations, such as ChatGPT and other popular engines like Midjourney and Stable diffusion. We will also discuss steps in game development so as to understand where the potential implementations of artificial intelligence can, will, or does occur. Following those explanations, we will explore the three methodologies of Marxism, Psychoanalysis, and Cultural Studies as ways of examining the idea of artificial intelligence implementation in the development pipeline of video games, and from these different methodologies, the resulting insights of their given theory/method. After full use of these methodologies, we will conclude with that examination of the question: “Which of the following methodologies: Marxism, Psychoanalysis, and Cultural Studies, best enable us to understand the effect of Artificial Intelligence in the Game Development pipeline?” based on what we previous discussed.
Recommended Citation
Begemann, Andrew
(2024)
"Do You Know Where Your Games Come From? Artificial Intelligence and Game Development,"
International Journal of Emerging and Disruptive Innovation in Education : VISIONARIUM: Vol. 2:
Iss.
1, Article 8.
DOI: https://doi.org/10.62608/2831-3550.1021
Available at:
https://digitalcommons.lindenwood.edu/ijedie/vol2/iss1/8
Included in
Educational Technology Commons, Engineering Education Commons, Game Design Commons, Social and Behavioral Sciences Commons