Date of Award
3-2024
Document Type
Thesis
Degree Name
Master of Science in Digital Marketing
First Advisor
Andrew Smith
Second Advisor
Michael Fetters
Third Advisor
Ben Fulcher
Abstract
Marketing video games to aging demographics like Baby Boomers, Generation X, and Millennials requires a unique approach by video game studios and consumer products divisions alike. The strategies employed for younger generations such as Generation Z and Generation Alpha differ from conventional methods, requiring a fresh outlook and a need for more innovative and inventive approaches. To comprehend the current aging audience more effectively, it's essential to examine four crucial factors: accessibility, exposure, media habits, and motivations to play video games. Examining these factors by generation, we can better grasp how to effectively market video games to these demographics. It's important to note that aging demographics will be just as significant as younger demographics since they actively shape the younger generations' exposure and access to video games, as well as their media habits and motivations. This analysis will concentrate on three demographics: Baby Boomers (1946-1964), Generation X (1965-1980), and Millennials (1981-1996).
Recommended Citation
Ball, Brinna Louise, "Marketing Video Games to Aging Demographics: A Generational Profile Analysis" (2024). Theses. 893.
https://digitalcommons.lindenwood.edu/theses/893
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.