Student Type

Undergraduate

Faculty Sponsor

Petey Mumford

Date

4-12-2022

College Affiliation

College of Science, Technology, and Health

Department

Kinesiology

Submission Type

Poster

Abstract

Little is known about the training habits and supplementation practices by collegiate Esports players. Supplements are widely used in the United States and in 2021 eighty percent of the adult population used dietary supplements (1). Additionally, supplement use is also high among athletes where one meta-analysis in 1994 showed that of the 10,274 male and female athletes surveyed 46% of the college athletes and 59% of the elite athletes used dietary supplements (2). With this information it is interesting to ponder if a similar percentage of college Esports athletes are using supplements. However, to date there has been no investigation into supplementation use by Esports players as these are new programs offered by universities. Additionally, with little to no scientific literature to guide Esport collegiate coaches on programming or prescribing training for teams such as how often to play, game mechanics to train, map study, video analysis, etc. we hope to gain insight into this information. Therefore, we aim distribute a survey to this population to learn and provide the scientific community and public more information about training habits, lifestyle factors, and supplementation practices that are occurring in collegiate Esports players. A survey will be distributed using Qualtrics and sent out to collegiate esports programs.

Publication Date

2022

Date

3/21/2022

Included in

Kinesiology Commons

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Apr 12th, 12:00 AM

Assessing Collegiate Esports Players

Little is known about the training habits and supplementation practices by collegiate Esports players. Supplements are widely used in the United States and in 2021 eighty percent of the adult population used dietary supplements (1). Additionally, supplement use is also high among athletes where one meta-analysis in 1994 showed that of the 10,274 male and female athletes surveyed 46% of the college athletes and 59% of the elite athletes used dietary supplements (2). With this information it is interesting to ponder if a similar percentage of college Esports athletes are using supplements. However, to date there has been no investigation into supplementation use by Esports players as these are new programs offered by universities. Additionally, with little to no scientific literature to guide Esport collegiate coaches on programming or prescribing training for teams such as how often to play, game mechanics to train, map study, video analysis, etc. we hope to gain insight into this information. Therefore, we aim distribute a survey to this population to learn and provide the scientific community and public more information about training habits, lifestyle factors, and supplementation practices that are occurring in collegiate Esports players. A survey will be distributed using Qualtrics and sent out to collegiate esports programs.

 

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