Date of Award
12-1980
Document Type
Thesis
Degree Name
Master of Science in Education
Department
Education
First Advisor
Daniel J. Rocchio
Second Advisor
Jeanne M. Donovan
Abstract
The proposed study would be conducted with fifty to sixty rural, male and female students enrolled in ninth grade language arts classes to determine whether the use of games bas a greater effect on achievement and motivation, than the use of the traditional techniques of lecture and discussion. A modification of the nonequivalent control group design is intended for use which two intact classrooms to test the two hypotheses. The effects of the treatment would be measured by a twenty item achievement test adapted from two other standardized achievement tests and one criterion-referenced test. It would also be assessed by a twenty item, Likert-type attitude scale adapted for language arts . Results would be obtained by comparing the scores of the test for the experimental and control groups , using an independent T-test, followed by doing the same with the results of the attitude scale.
The research on which the proposed study is based includes a discussion of the theories and recent studies regarding motivation, achievement and the use of games . Theories of adolescent needs, drives, psychological and acquired motives are presented and related to other theories and motivational studies that concern the educational treatment of adolescents. Likewise , the theories and studies are related to additional studies on the use of games, which further indicate (intellectually and motivationally ) the potential success of gaming with adolescents. Guidelines and suggestions
Recommended Citation
Dineen, Jan, "The Effect of Using Games in the Language Arts Classroom on the Achievement and Motivation of Ninth Graders" (1980). Theses. 624.
https://digitalcommons.lindenwood.edu/theses/624
Creative Commons License
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