Date of Award

5-2023

Document Type

Thesis

Degree Name

Master of Arts in Game Design

Department

Art

First Advisor

Jeremiah Ratican

Second Advisor

Trenton Olsen

Third Advisor

James Hutson

Abstract

This project aims to identify a workflow for creating digital twins without access to specialized 3D imaging equipment, such as photogrammetry. The process of creating a digital twin without specialized equipment is focused more on research than data analysis. Readily available resources, such as literature, paintings, drawings, and any other historical accounts, need to be considered. The case study for this workflow was reconstructing the Parisian Salon from 1785. The Salons were a haven for men and women to have intellectual discourse. The essence of scholarly thought that was produced through these Salon exhibits makes them perfect historical event candidates for producing a digital twin. The Livret, a brochure of the artists and works represented in the Salon, was the main historical account, while Pietro Martini’s Vue du Salon de 1785 engraving was used as the principal visual reference. Both sources were invaluable in finding many pieces of artwork present during the Salon. To further enhance the simulation, virtual textures were created for the paintings, lighting and environment effects were developed for the scene, AI art generators were used to produce unknown or lost artwork, and digital restoration techniques were employed to improve the conditions of damaged paintings. The impact of this workflow reaches beyond the digital humanities and is applicable to all fields where an immersive VR experience will help users connect with the material.

Creative Commons License

Creative Commons Attribution-NonCommercial 4.0 International License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License

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