Date of Award

7-8-2022

Document Type

Thesis

Degree Name

Master of Arts in Game Design

First Advisor

Ben Fulcher

Second Advisor

Jerimiah Ratican

Third Advisor

Michael Fetters

Abstract

This project is inspired by procedural generation methods, Metroid, Castlevania, Rogue, and modern roguelikes. This project is structured around the notion of how procedural game content can be experienced when it is tied directly to player progression. The focus of this project incorporates procedurally generated content so that it can be altered during gameplay. In a sense, this idea brings level content to the player, instead of the player travelling to new zones. The resulting game world starts visually coherent, changing into a world that resembles a patchwork of different biomes crafted by the player’s decisions to progress the game’s difficulty.

Included in

Game Design Commons

Share

COinS