Date of Award
7-8-2022
Document Type
Thesis
Degree Name
Master of Arts in Game Design
First Advisor
Ben Fulcher
Second Advisor
Jerimiah Ratican
Third Advisor
Michael Fetters
Abstract
This project is inspired by procedural generation methods, Metroid, Castlevania, Rogue, and modern roguelikes. This project is structured around the notion of how procedural game content can be experienced when it is tied directly to player progression. The focus of this project incorporates procedurally generated content so that it can be altered during gameplay. In a sense, this idea brings level content to the player, instead of the player travelling to new zones. The resulting game world starts visually coherent, changing into a world that resembles a patchwork of different biomes crafted by the player’s decisions to progress the game’s difficulty.
Recommended Citation
Garcia, Conrad, "Hexgen Roguevania" (2022). Theses. 135.
https://digitalcommons.lindenwood.edu/theses/135