Start Date
24-4-2025 12:00 AM
Description
Many different video game genres capture and engage consumers by offering fun and engaging experiences. The fairly new genre of Foddian or rage games that are designed to make the player angry with clunky controls or unfair challenges. This genre has found a large audience despite seemingly subverting the usual game experience. This study will examine why Foddian players actively seek out experiences that are designed to be clunky and aggravating. This study would be to understand what needs Foddian games fulfill as outlined in the uses in gratification theory such as gaining knowledge, social interaction, or stress release. This research would employ surveys filled out by a group of players who have 3 Hours or more playing a game in this genre. Their responses would then be analyzed to determine what needs are fulfilled. This study would help explain why people voluntarily choose to do difficult things that are not necessary.
Recommended Citation
Kruse, David, "Why People Play Foddian/Rage Games" (2025). 2025 Student Academic Showcase. 24.
https://digitalcommons.lindenwood.edu/src_2025/Posters/Posters/24
Included in
Why People Play Foddian/Rage Games
Many different video game genres capture and engage consumers by offering fun and engaging experiences. The fairly new genre of Foddian or rage games that are designed to make the player angry with clunky controls or unfair challenges. This genre has found a large audience despite seemingly subverting the usual game experience. This study will examine why Foddian players actively seek out experiences that are designed to be clunky and aggravating. This study would be to understand what needs Foddian games fulfill as outlined in the uses in gratification theory such as gaining knowledge, social interaction, or stress release. This research would employ surveys filled out by a group of players who have 3 Hours or more playing a game in this genre. Their responses would then be analyzed to determine what needs are fulfilled. This study would help explain why people voluntarily choose to do difficult things that are not necessary.