Document Type
Conference Proceeding
Publication Title
International Conference on Humanities, Social and Education Sciences
Abstract
The technology of virtual reality (VR) has had proven educational benefits over the last three decades. And yet, most research conducted on these benefits has been confined to science programs, especially in Computer Science. The application of VR technology for the Digital Humanities is only now beginning to receive attention, but more study needs to be conducted on its uses within various humanistic disciplines. In order to expand on the research at a pivotal time in education when modalities expand beyond the dominant face-to-face model to incorporate more hybrid, distance education, and online learning, this study reviews the literature and theories behind the educational use of VR as a tool to reinforce learning outcomes in the field of art history. Through the review, theories and best practices are presented for practical adoption at various level of instruction at other institutions.
Publication Date
4-2021
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-Share Alike 4.0 International License.
Recommended Citation
Hutson, James and Olsen, Trent, "Digital Humanities and Virtual Reality: A Review of Theories and Best Practices for Art History" (2021). Faculty Scholarship. 2.
https://digitalcommons.lindenwood.edu/faculty-research-papers/2