Date of Award
5-2026
Document Type
Thesis
Degree Name
Master of Arts in Game Design
Department
Game Design
First Advisor
Ben Fulcher
Second Advisor
Jeremiah Ratican
Third Advisor
Daniel Plate
Abstract
This project report examines how Generative Artificial Intelligence (Generative AI) can be integrated into the early formation and operations of an independent/indie game studio. Using a qualitative, practice-based single-case study approach, the project focused on Boar’s Head Studio, LLC. A human-in-the-loop approach was maintained with Generative AI used to support company formation, ideation, planning, documentation, analysis, coding assistance, marketing preparation, and community-building preparation
The report concludes that Generative AI can serve as a meaningful system integrated into the studio pipeline when used with structured, repeatable, human-in-the-loop processes. The project contributes a practical, case-based framework that may be useful to other studios seeking to integrate Generative AI into their workflows and pipelines.
Research Highlights
The Problem: Solo independent developers face limited resources, intense market competition, and the complex logistical requirements of establishing a legal business entity while managing production and marketing pipelines.
The Method: A qualitative, practice-based single-case study of Boar's Head Studio, LLC utilized a human-in-the-loop framework to integrate Generative AI across the full studio pipeline, including business formation, game design, and community building.
Quantitative Finding: VR headsets are utilized by only 10% of video game players compared to 64% on mobile and 54% on consoles; the Meta Quest marketplace contains under 1,000 games, representing approximately 2.4% of games on Steam and 0.8% of those on Itch.io.
Qualitative Finding: Generative AI is most effective in an indie studio context as a structured augmentation system rather than full automation; the "Committee" and "Work-Team" prompt patterns allow solo developers to simulate specialized staff expertise and executive decision support.
Finding: While Generative AI output is not copyrightable in the United States without human artistic manipulation, studios can claim copyright on works where AI-generated content is sufficiently modified or arranged in an original way.Recommended Citation
Evans, Douglas, "Leveraging Generative Artificial Intelligence to Launch an Independent Game Studio" (2026). Theses. 1736.
https://digitalcommons.lindenwood.edu/theses/1736
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