This presentation introduces The Virtual Viking Longship Project, which aims to explore and test strategies for integrating undergraduate student learning and labor in the development of long-term Digital Humanities (DH) research projects. Combining the strengths of two leading liberal arts colleges with the multidisciplinary affordances of virtual reality (VR) technologies, the project aims to create an immersive VR experience for visualizing the social and cultural roles of a Viking Age longship by forming a DH community of inquiry and practice that cultivates deep competencies in spatial computing within the context of a liberal arts education.
Neville, David; Arner, Timothy D.; and Mason, Austin, "Session 8: The Virtual Viking Longship Project: A Study in the Future of Liberal Arts Teaching and Research" (2023). Panel Presentations. 1.