Date of Award
5-2025
Document Type
Thesis
Degree Name
Master of Arts in Game Design
First Advisor
Ben Fulcher
Second Advisor
Jeremiah Ratican
Third Advisor
Michael Fetters
Abstract
Video game modding is one of the fastest growing trends in the gaming industry and it is changing how players interact with games. Review of current literature and research shows that these modders are an integral part of the gaming market. Using the principles of participatory culture and digital aesthetics, this research investigates how modding practices serve as both a form of creative expression and an inspiration for technological innovation within the video game industry. Video game modifications serve as catalysts for creative expression, foster the development of innovative user communities, prolong the life of game titles, cultivate a pool of skilled content creators, attract a wider audience, and increase the opportunities to tailor personalization. Specifically, this research examines the impact of converting classic 2D Fallout assets into high-fidelity 3D models within Fallout: New Vegas. Additionally, evidence is given to support that the project “High-Fidelity Classic Fallout Prop Pack” effects these same impacts. The methodology is qualitative in that it examines the experiences, connections, and behaviors of both individuals and groups within the video game community. By analyzing the impact of advanced modding techniques on legacy game aesthetics, this study contributes to contemporary debates on digital cultural preservation and underscores the potential of modding as a critical driver of innovation in game design. The trend of game modding is changing the gaming industry. Players are an inseparable part of the gaming market, and as more of them dive into game modding, this circle of impact will continue to expand.
Recommended Citation
Webb, Tanner, "The Transformative Impact of User-Created Mods Within Fallout: New Vegas" (2025). Theses. 1393.
https://digitalcommons.lindenwood.edu/theses/1393
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.